Random (but not really)

Monday, August 17, 2009

D&D Class and Alignment

I Am A: Chaotic Good Elf Wizard (5th Level)

Ability Scores:
Strength-11
Dexterity-10
Constitution-12
Intelligence-16
Wisdom-14
Charisma-14



Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he’s kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus

Detailed Results:

Alignment:
Lawful Good —– XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good —- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good —- XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Neutral — XXXXXXXXXXXXXXXXXX (18)
True Neutral —- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral – XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil —– XXXXXXXXXX (10)
Neutral Evil —- XXXXXXXXXX (10)
Chaotic Evil —- XXXXXXXXXXX (11)

Law & Chaos:
Law —– XXXXXXXX (8)
Neutral – XXXXXXXX (8)
Chaos — XXXXXXXXX (9)

Good & Evil:
Good —- XXXXXXXXXXXXXX (14)
Neutral – XXXXXXXXXX (10)
Evil —- XX (2)

Race:
Human —- XXXXXXXXXXXXX (13)
Dwarf —- XXXX (4)
Elf —— XXXXXXXXXXXXXX (14)
Gnome —- XXXXXXXXXX (10)
Halfling – XXXXXXXXXXXX (12)
Half-Elf – XXXXXXXXX (9)
Half-Orc – XX (2)

Class:
Barbarian – (-2)
Bard —— (-2)
Cleric —- (-2)
Druid —– (-17)
Fighter — (0)
Monk —— (-23)
Paladin — (-23)
Ranger —- XX (2)
Rogue —– (-2)
Sorcerer — XX (2)
Wizard —- XXXX (4)

(via Jim)

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